Subjects/Basic Physics/2D and 3D Motion/Horizontal range3. 2D and 3D MotionHorizontal rangeIn 3. 2D and 3D MotionFormulaCopy LaTeXR=gv02sin(2θ)Conditionssame initial and final height, horizontal surface, and negligible air resistance.Related formulasRelatedTotal flight time of a projectiletvuelo=g2v0sinθOpen formulaOpen in sectionRelatedProjectile — horizontal positionx=x0+(v0cosθ)tOpen formulaOpen in section