Subjects/Basic Physics/2D and 3D Motion/Projectile — horizontal position3. 2D and 3D MotionProjectile — horizontal positionIn 3. 2D and 3D MotionFormulaCopy LaTeXx=x0+(v0cosθ)tConditionswithout air resistance; ax=0.Related formulasRelatedInitial velocity components of a projectilev0x=v0cosθ,v0y=v0sinθOpen formulaOpen in sectionRelatedProjectile — vertical positiony=y0+(v0sinθ)t−21gt2Open formulaOpen in sectionRelatedProjectile — horizontal velocityvx=v0cosθOpen formulaOpen in section